Google News article Google is working to streamline the codex scanning process for players of the Elite Dangerous: Dangerous codex, codex scanners have been removed from the game in the latest update.
A report by Eurogamer revealed the removal of the scanner functionality in the game’s latest version.
In the latest version, which is currently in development, the scanner function will be gone in the beta, meaning players will need to scan codepaths manually.
However, the game will still work with the scanner enabled in the in-game world.
The report also confirmed that the scan tool can be disabled by players.
The removal of scan functionality means the game can now be played with the game still working, as it can’t be disabled.
As of the time of writing, the developers are still working on a patch that will address the issue.
There are a number of other issues that have plagued the codepath scanner functionality, including the lack of a native support for UTF-8 and the inability to export the codewords into the console.
The game’s development team has also removed support for the codenames in the code, as well as the ability to add and delete codenamed codephes.
The developer has also said that the game has not been tested on the Oculus Rift VR headset.
As a result, players are unable to complete the game.
The change to codewash functionality was first reported by Eurogeeks in April.
The Inquisitr also reported on the change last month, but it was later confirmed that it was the result of a bug in the API.
While the developers have removed the functionality from the beta and are currently working on fixes, it is unclear when the codelab will be removed from release.
We will update this article when a fix is available.
[Update: The update has been made available to all players.]